How to Install and Use OctaneRender for Cinema 4D R17
OctaneRender is a powerful and fast GPU render engine that can produce stunning photorealistic images. It is compatible with various versions of Cinema 4D, including R17. In this article, we will show you how to install and use OctaneRender for Cinema 4D R17 on Windows.
Installation
To install OctaneRender for Cinema 4D R17, you will need the following requirements:
An OctaneRender license - You can purchase it on OTOY's website or upgrade your existing license.
A Cinema 4D host application - You should update Cinema 4D to the latest version as a minimum in order to run the plugin. This means you should be on at least R20.057, R21.155, S22.118, R23.110, S24.111, R25.117, R26.107, R2023.1.
An NVIDIA graphics card - You can test your GPU with OctaneRender by installing OctaneBench.
Once you have these requirements, follow these steps to install the plugin:
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Download the OctaneRender plugin from the Downloads page of your OTOY account and extract the content of the archive.
Add the content to the plugins folder in Cinema 4D file system. We recommend using 7-zip as some utilities sometimes run into issues.
The c4dOctane folder will come with several versions of the plugin in it. In order to avoid any loading issues, delete all of the c4dOctane-R (version number).cdl64 files that you will not be using. For example, if you are using R17, you would delete the c4dOctane files that are not c4dOctane-R17.cdl64.
Cinema 4D does not include a plugins folder by default. You will need to create this folder in the Cinema 4D R17 folder: C:\\\\Program Files\\\\MAXON\\\\Cinema 4D R17\\\\plugins\\\\c4doctane.
Launch Cinema 4D and enter your OTOY account credentials when prompted. You should see an Octane tab at the top of your application.
Congratulations! You have successfully installed OctaneRender for Cinema 4D R17.
Usage
To use OctaneRender for Cinema 4D R17, you will need to set up your scene and materials in a way that is compatible with the engine. Here are some tips and tricks to help you get started:
To switch to OctaneRender as your render engine, go to Edit > Preferences > Renderer and select OctaneRender from the drop-down menu.
To create an Octane material, go to Create > Shader > Octane Material or click on the Octane icon in the material manager.
To assign an Octane material to an object, drag and drop it onto the object or its tag in the object manager.
To edit an Octane material, double-click on it in the material manager or select it and click on the Material Editor button in the attribute manager.
To access Octane's advanced features, such as layered materials, random walk SSS, hair material, Vectron and Spectron, you will need to use Octane nodes. You can create an Octane node material by going to Create > Shader > Octane Node Material or clicking on the Node Editor button in an Octane material.
To render your scene with OctaneRender, go to Render > Render View or press F12. You can adjust the render settings by going to Render > Edit Render Settings or pressing Ctrl+B.
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